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Fuzes

#createbigcannons:fuzes

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Impact Fuze

Detonates when the projectile hits something. Due to its simplicity, it does not always detonate on impact, and does not detonate on bounces and grazes. This must be mounted on the front of a shell; it will not work as a base fuze.

Timed Fuze

Detonates after a set time from launch.

Proximity Fuze

Detonates when it gets close to a block. This must be mounted on the front of a shell; it will not work as a base fuze.

Delayed Impact Fuze

Detonates a short time after hitting something. Due to its simple trigger mechanism, it does not always trigger the timer. This must be mounted on the front of a shell; it will not work as a base fuze.

Wired Fuze

Detonates when the fuzed shell block is powered by redstone. Can be used for improvised explosives. Does not explode in flight.

Inertia Fuze

Detonates when the projectile hits something. This fuze is more sophisticated than the Impact Fuze, and detonates more reliably, particularly on bounces and ricochets. It will also work as a base fuze.

Delayed Inertia Fuze

Detonates a short time after hitting something. This fuze is more sophisticated than the Delayed Impact Fuze and detonates more reliably. It will also work as a base fuze.

In-game tooltips.

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Tag#createbigcannons:fuzes
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